Jump to content

Friendster

From Wikipedia, the free encyclopedia

Friendster
Screenshot of Friendster's main page, updated in July 2024
Type of site
Social networking service
Founded2002; 22 years ago (2002)
Dissolved2015; 9 years ago (2015)
Headquarters,
Area servedWorldwide
Key peopleMike Carson (CEO)
URLwww.friendster.com
AdvertisingBanner ads, Contextual ads, Sponsorships
RegistrationFree
Users8.2 million (June 2010)[1]
LaunchedMarch 22, 2003; 21 years ago (March 22, 2003)
Current statusDefunct

Friendster was a social networking service originally based in Mountain View, California, founded by Jonathan Abrams and launched in March 2003.[2][3] Before Friendster was redesigned, the service allowed users to contact other members, maintain those contacts, and share online content and media with those contacts.[4] The website was also used for dating and discovering new events, bands, and hobbies. Users could share videos, photos, messages, and comments with other members via profiles and networks.[4] It is considered one of the original social networking services.[5]

After the launching of Friendster as a social gaming platform in June 2011, the number of registered users reached over 115 million. The company operated mainly from four Asian countries: the Philippines, Malaysia, Thailand, and Singapore, and over 90% of the site's traffic came from Asia. As of 2008, Friendster had more monthly unique visitors than any other social network in Asia.[6][7][8] Friendster remained notably popular in Indonesia through 2012.[9]

The company suspended services in 2015, citing "the evolving landscape in our challenging industry" and lack of engagement by the online community,[10] and ceased trading in 2018.

History

[edit]

Friendster was founded by Canadian computer programmer Jonathan Abrams in 2002,[11] before MySpace (2003), Hi5 (2004), Facebook (2004), and other social networking sites.[12] Friendster.com went live in 2003 and was adopted by 3 million users within the first few months.[3]

Friendster was one of the first of these sites to attain over 1 million members, although it was preceded by several other smaller social networking sites such as SixDegrees.com (1997) and Makeoutclub (1999).

The name Friendster is a portmanteau of "friend" and Napster. Napster at the time was a controversial peer-to-peer file sharing Internet service that was launched in 1999; by 2000, "Napster" was practically a household name, thanks to several high-profile lawsuits filed against it that year. The original Friendster site was founded in Mountain View, California, and was privately owned. Friendster was based on the "Circle of Friends" social network technique for networking individuals in virtual communities and demonstrates the small world phenomenon. Friendster was considered the top online social network service until around April 2004, when it was overtaken by MySpace in terms of page views, according to Nielsen//NetRatings.

Publications including Time, Esquire, Vanity Fair, Entertainment Weekly, Us Weekly, and Spin wrote about Friendster's success, and the founder appeared on magazine covers and late-night talk shows.[3] Friendster's rapid success inspired a generation of niche social networking websites, including Dogster and Elfster.[13][14]

Friendster had also received competition from all-in-one sites such as Windows Live Spaces, Yahoo! 360, and Facebook. Google offered $30 million to buy out Friendster in 2003, but the offer was turned down.[15] Friendster was then funded by Kleiner, Perkins, Caufield & Byers and Benchmark Capital in October 2003 with a reported valuation of $53 million. Friendster's decision to stay private instead of selling to Google in 2003 is considered one of the biggest blunders in Silicon Valley, the Associated Press claims.[16] In April 2004, John Abrams was removed as CEO, and Tim Koogle took over as interim CEO. Koogle previously served as president and CEO at Yahoo!. Scott Sassa later replaced Koogle in June 2004. Sassa left in May 2005 and was replaced by Taek Kwon. Taek Kwon was then[when?] succeeded by Kent Lindstrom, following a capitalization by Kleiner and Benchmark that valued Friendster at less than 5% of its 2003 valuation.

In 2008, Friendster had a membership base of more than 115 million registered users and continued to grow in Asia.[17][8][12] According to Alexa, the site suffered an exponential decline in traffic in America beginning in 2009. From a peak 40, it dropped to position 800 in November 2010. Most people have since attributed this decline to the rise of Facebook, a rival social networking site. In August 2008, Friendster hired ex-Google executive Richard Kimber as CEO.[18][19][20] Kimber focused on Friendster's expansion in Asia.[21]

On December 9, 2009, it was announced that Friendster had been acquired for $26.4 million by an internet company based in Kuala Lumpur, Malaysia named MOL Global.[22][23] MOL's ownership of Friendster patents including one for a "System, method, and apparatus for connecting users in an online computer system based on their relationships within social networks" [24] and Friendster's other core technical infrastructure patents, were bought by Facebook for $40 million in 2010.[25]

In June 2011, the company re-positioned itself as a social gaming site. It discontinued user social network accounts,[26] but Friendster accounts had not been deleted, and users could still log in using their existing passwords. Users' contact lists were preserved, along with basic information. Friendster said that the focus would now be on pure "entertainment and fun", and the aim was not to compete with Facebook, but rather to complement it.[27]

On June 14, 2015, the site and all its services shut down indefinitely,[10] but the company did not officially shutter until the end of June 2018.

In October 2023, the site was reactivated with an entry box for an email address and a button to "Get early access". The website is owned by Friendster Labs Inc. which has published a terms of service and privacy policy.[28]

On October 3, 2024, the CEO of Friendster, Mike Carson, invited John Zachary Danao to be its first user to enter the early version of the site.

Financial history

[edit]

The company was founded in 2002 with a $12 million investment by Kleiner Perkins Caufield & Byers, Benchmark Capital, and private investors.[3][29]

In 2003, Friendster management received a $30 million buyout offer from Google, which it declined.[3]

Friendster received another $3 million in funding in February 2006 from Kleiner Perkins Caufield & Byers and Benchmark Capital.[30] In August 2006, Friendster also received $10 million in funding in a round led by DAG Ventures,[30] and Friendster announced in August 2008 that it had raised an additional $20 million in funding in a round led by IDG Ventures.[2][31] Prior to its acquisition by MOL Global, Friendster was backed by Kleiner Perkins Caufield & Byers, Benchmark Capital, DAG Ventures, IDG Ventures, and individual investors.

Awards and recognitions

[edit]
  • In July 2006, Friendster was awarded Key Social Networking Technology Patent.[32]
  • In 2007, Friendster was selected by AlwaysOn Media as Top 100 Private Company Award Winner.
  • In April 2008, Friendster became a Webware 100 winner.[33]
  • In 2009, the site was the subject of a satirical portrayal by The Onion News Network of the site's discovery as an archaeological relic, untouched since 2005.[34][35][36]

Services

[edit]

In November 2009, Friendster announced a global partnership with MOL AccessPortal Berhad (MOL), a leading payments provider leveraging a network of over 600,000 physical and virtual payment channels worldwide, to power the Friendster Wallet and a payments platform enabling micro-spending for over 115 million registered users on Friendster. The Friendster Wallet was designed to support a variety of payment methods including pre-paid cards, mobile payments, online payments and credit card payments.

Friendster also had content partners, including game developers and publishers who provided monetization solutions on the Friendster platform using MOL's payment channels and Friendster's large user base. Sub-brands of Friendster included "Friendster iCafe", a cybercafe management system, and "Friendster Hotspots", a free Wi-Fi infrastructure for retailers.

Languages

[edit]

Available languages include English, Filipino, Thai, Malay, Vietnamese, Indonesian, Chinese (both Traditional and Simplified), Japanese, Korean, and Spanish.[4] Users can also enter content on Friendster in any language.

Friendster launched all language support on a single domain – www.friendster.com. Friendster was the first global online social network to support Asian languages and others on a single domain so that users from around the world were able to talk to each other.[37]

Development

[edit]

Friendster has been an open site since August 2006 when it first began allowing widgets and content to be embedded in user profile pages through its developer program.[38] In 2007, roughly 40% of Friendster's users had widgets on their profiles.[38]

Friendster gave software developers access to APIs that utilized content and data within the Friendster network to build and deploy customizable applications on and off Friendster. Friendster's Developer Program was an open, non-proprietary platform with an open revenue model.[38][39]

Friendster was the first social network to support both the OpenSocial and the Facebook Platform.[39]

In December 2009, Friendster relaunched its website with a new interface.[40]

In Fall of 2024, Friendster relaunched in a soft fashion of invite only approach similar to how Gmail launched.

Patents

[edit]

Friendster held some fundamental online social networking patents:[41][42]

  • A system, method and apparatus for connecting users in an online computer
  • Method of Inducing Content Uploads in a Social Network
  • System and Method for Managing Connections in an Online Social Network
  • Compatibility Scoring of Users in a Social Network
  • Method for sharing relationship information stored in a social network

In August 2010, Facebook confirmed that it had acquired all patents from Friendster for a reported $40M, effectively rendering the company an arms length subsidiary of Facebook.[43]

Site transformation

[edit]

In June 2011, Friendster shifted from social networking site to a social entertainment site with a focus on gaming and entertainment. Previous users' accounts are unchanged. However, all the photos, messages, comments, testimonials, shoutouts, blogs, forums and groups that the users may have had in the past may no longer be part of their Friendster account. An exporting tool is provided to back up the information of the user account. This tool has the ability to export photos to Flickr and Multiply.

The deadline given to users to export their photos was extended to June 27, 2011. Photos which were not exported before the deadline were removed and are no longer retrievable.[44]

In the two months after the new Friendster relaunched, the site attracted more than half a million new users and included over 40 games. Daily and monthly active users increased by 50%, with more than 90% of new users coming from Asia.[45] At the end of 2015 Friendster closed the website and related services, and on July 1, 2018, it officially ceased to exist as a company.

References

[edit]
  1. ^ "DoubleClick Ad Planner". Archived from the original on October 10, 2010. Retrieved November 2, 2011.
  2. ^ a b Eric Eldon, August 4, 2008. "Friendster raises $20 million, nabs a Googler to be CEO Archived August 24, 2017, at the Wayback Machine" VentureBeat. Retrieved December 4, 2008.
  3. ^ a b c d e Gary Rivlin, October 15, 2006. "Wallflower at the Web Party Archived April 19, 2017, at the Wayback Machine." New York Times. Retrieved December 4, 2008.
  4. ^ a b c "Friendster at a Glance document" (PDF). Images.friendster.com. Archived from the original (PDF) on July 31, 2009.
  5. ^ "May: Month of the Internet Rapture – TNW Social Media". Thenextweb.com. May 20, 2011. Archived from the original on August 26, 2018. Retrieved October 22, 2011.
  6. ^ ComScore Press Release, June 30, 2008. "India and China Propel Internet Audience Growth in Asia-Pacific Region, According to comScore Archived May 5, 2009, at the Wayback Machine", Press Release. Retrieved October 27, 2008.
  7. ^ Ling Woo Liu, January 29, 2008. "Friendster Moves to Asia Archived May 26, 2009, at the Wayback Machine", TIME. Retrieved October 27, 2008.
  8. ^ a b "Friendster.com - Living the Game". Friendster.com. Archived from the original on December 19, 2008.
  9. ^ Saylor, Michael (2012). The Mobile Wave: How Mobile Intelligence Will Change Everything. Perseus Books/Vanguard Press. pp. 129, 304. ISBN 978-1593157203.
  10. ^ a b "Friendster.com – Living the Game". Archived from the original on November 20, 2002.
  11. ^ Chafkin, Max (June 2007). "How to Kill a Great Idea!". inc.com. Archived from the original on October 16, 2012. Retrieved November 21, 2012.
  12. ^ a b Schiffman, Betsy (May 9, 2008). "In Praise of Friendster". Archived from the original on September 16, 2008 – via www.wired.com.
  13. ^ Pete Cashmore, September 14, 2006. "Dogster's Friendster for Dogs Raises $1M Archived November 24, 2010, at the Wayback Machine", Mashable.
  14. ^ Liane Cassavoy, Monday, November 22, 2004. "Secret Santa Gift Swap Goes High Tech", Today @ PC World. Archived July 6, 2007, at the Wayback Machine
  15. ^ "The Friendster Tell-All Story". TechCrunch. October 15, 2006. Archived from the original on April 16, 2017. Retrieved October 22, 2011.
  16. ^ "Will Facebook hold out or sell out?". Associated Press. Archived from the original on March 24, 2007.
  17. ^ Press Release, October 21, 2008. "Friendster is the #1 Social Network for Adults and Youth in Malaysia", Press Release. Retrieved October 27, 2008. Archived December 19, 2008, at the Wayback Machine
  18. ^ "These 8 Social Media Platforms Failed Because of FaceBook". February 23, 2019. Archived from the original on December 19, 2008.
  19. ^ "Friendster.com - Living the Game". Friendster.com. Archived from the original on December 19, 2008.
  20. ^ Heather Havenstein, October 28, 2008. "Friendster Opens Platform to Developers Archived March 16, 2010, at the Wayback Machine", PC World. Retrieved October 27, 2008.
  21. ^ Jessica Vascellaro, August 5, 2008. "New Friendster CEO Has Asia Focus Archived November 8, 2016, at the Wayback Machine", The Wall Street Journal. Retrieved October 27, 2008.
  22. ^ Michael Tarkington (December 15, 2009). "Friendship Valued at Just $26.4 Million in Sale". Tech Crunch. Archived from the original on June 20, 2011. Retrieved June 23, 2011.
  23. ^ Johnson, Bobbie (December 10, 2009). "After seven years, Friendster sells to Malaysian company". The Guardian. Archived from the original on June 28, 2022. Retrieved June 28, 2022.
  24. ^ US 7069308, Abrams, Jonathan H., "System, method and apparatus for connecting users in an online computer system based on their relationships within social networks", published 2006-06-27, assigned to Friendster Inc. 
  25. ^ Gannes, Liz (August 4, 2010). "Facebook Buys Friendster Patents for $40M". gigaom.com. Archived from the original on March 12, 2014. Retrieved March 25, 2021.
  26. ^ Scott Steinberg. "Friendster Is Dead: Encourages U.S. Users to Move On". Rolling Stone. Archived from the original on September 12, 2012. Retrieved October 22, 2011.
  27. ^ "Friendster: It's a Facebook world | Latest Philippine Headlines". ABS-CBN News. April 27, 2011. Archived from the original on January 12, 2015. Retrieved October 22, 2011.
  28. ^ "Friendster terms of service".
  29. ^ Nikhil Hutheesing, March 22, 2004. "Corporate Inter-Face-Time Archived February 10, 2017, at the Wayback Machine." Forbes. Retrieved December 4, 2008.
  30. ^ a b Dawn Kawabata, August 21, 2006. "Friendster scoops up $10 million in funding Archived October 24, 2021, at the Wayback Machine." CNET News. Retrieved October 23, 2021.
  31. ^ Caroline McCarthy, August 5, 2008. "Friendster gets $20 million, ex-Googler as CEO Archived October 24, 2021, at the Wayback Machine." CNET Retrieved October 23, 2021.
  32. ^ "Friendster.com - Living the Game". Friendster.com. Archived from the original on May 28, 2010.
  33. ^ "Webware 100 winner: Friendster". CNET. April 21, 2008. Archived from the original on April 18, 2021. Retrieved October 23, 2021.
  34. ^ Itzkoff, Dave (March 22, 2010). "Fake Area Newspaper Gets Real Television Show". The New York Times. Archived from the original on December 1, 2010. Retrieved November 2, 2011.
  35. ^ "The Onion Takes Friendster Down a Few More Notches". Comedy Central Insider. Archived from the original on August 22, 2012. Retrieved November 2, 2011.
  36. ^ "Internet Archaeologists Find Ruins Of 'Friendster' Civilization: The Onion (VIDEO)". HuffPost. December 16, 2009. Archived from the original on October 24, 2021. Retrieved October 23, 2021.
  37. ^ "Friendster.com - Living the Game". Friendster.com. Archived from the original on December 19, 2008.
  38. ^ a b c Catherine Holahan, May 22, 2007. "Sharing the Widget Wealth." BusinessWeek. Retrieved December 4, 2008.
  39. ^ a b Lawrence Coburn, November 3, 2008. "Widget Summit: Hi5 vs. Friendster." Sexy Widget. Retrieved December 4, 2008. Archived January 22, 2009, at the Wayback Machine
  40. ^ Robin Wauters. "Friendster Gets A Major Makeover, Calls Other Social Networks Plain And Boring". TechCrunch. Archived from the original on June 1, 2016. Retrieved June 25, 2017.
  41. ^ Caroline McCarthy, December 9, 2008. "Friendster awarded 'compatibility scoring' patent Archived October 24, 2021, at the Wayback Machine." CNET. Retrieved October 23, 2021.
  42. ^ Eric Eldon, December 9, 2008. "Friendster nabs fourth social networking patent, dozen more pending Archived February 8, 2017, at the Wayback Machine." VentureBeat. Retrieved on December 9, 2008.
  43. ^ Gannes, Liz (August 4, 2010). "Facebook Buys Friendster Patents for $40M". Gigaom. Archived from the original on March 12, 2014. Retrieved June 23, 2011.
  44. ^ "Please read before you post". Getsatisfaction.com. Archived from the original on October 3, 2011. Retrieved October 22, 2011.
  45. ^ "New Friendster Site Gaining Momentum". September 14, 2011. Archived from the original on February 5, 2012.
[edit]